If you want FCPX, you must buy a Mac.īut there’s a definite upside – all the updates to FCPX since 2011 have been free. PC users are totally out of the loop on this one. Obviously another failing which will never be addressed is the fact FCPX only works on a Mac. Granted, it is a vastly more complicated prospect than collaborating on a Pages document, but this is a sorely needed feature for people who work on a project with others, and such an update cannot come soon enough. Years ago, this seemed to be an area Apple was going to focus on with the introduction of Final Cut Server, but that offering quickly disappeared and we’re still left with no easy way for editors to work together. There are workarounds which mostly involve changing your workflow to suit, but sometimes changes have to be made out of the usual set sequence of events, and then you struggle with FCPX’s current audio abilities (or lack thereof).Īnother desperately needed feature is an ability to collaborate, and have multiple people work on the same project at the same time. Unless you compound your audio clips, you cannot as yet create overall audio controls and effects, and when you open the compound clip to tweak an edit, you cannot hear any changes made to the whole nest of clips until you get out of it. Of course, you can perform a lot of audio adjustments, improve the sound, apply effects, and so on, but this is on a clip-by-clip basis. Audio work is still not ideal inside FCPX. This update is clearly focused on the visuals, and adding support for formats that are rising in influence. What is much more frustrating is that glitches we have experienced in version 10.3 have still not been fixed, like a project not saving color matching we had applied to clips, so the next time we opened the work, everything had to be redone.įor all its new features, there are still some glaring omissions. This is nothing new from any software developer, and yet we still have a large and thriving market for add-ons and plugins. Some will argue that a lot of what Apple has added in version 10.4 was already available through the use of third-party plugins, and Apple is merely seeing what’s popular and cannibalising the independent market. We tested it on a three-year-old 2.5GHz Intel Core i7 MacBook Pro, and aside from editing 360-degree footage which it struggled to do in real-time, it performed perfectly. The whole program has been fully optimized to take advantage of the raw power offered by Apple’s latest hardware, but FCPX will also work extremely well on older machines. Speaking of different types of camera, FCPX can now handle full 8K resolution footage – as long as you’ve got an iMac Pro to work on. If you started your editing steps in iMovie for Mac, that migration path is still there. As you’d expect, FCPX caters for many different types of cameras, but as the old saying goes, often the best camera in your arsenal is the one you have with you, and now, not only can you shoot with your iPhone, you can start your edit with iMovie on that device and move your project to FCPX once you get back to your Mac. Another puzzling ‘why did it take so long’ moment comes with the introduction of easy importing of iOS iMovie projects.
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